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Pervasive Serious Gaming for Behaviour Change – The State of Play

Contributing authors of JOANNEUM RESEARCH:
Authors
Schuller, Bjoern W.; Dunwell, Ian; Weninger, Felix; Paletta, Lucas
Abstract:
Serious gaming guides targeted behavior change to improve behaviors in everyday living. This survey of the field focuses on two case studies–one game aims to improve the social behavior of autistic children, and the other helps migrants interact with locals.
Title:
Pervasive Serious Gaming for Behaviour Change – The State of Play
Seiten:
48-55
Publikationsdatum
2013-09

Publikationsreihe

Nummer
12
Beitrag
3
ISSN
1536-1268
Proceedings
IEEE Pervasive Computing, Special Issue on Human Behavior Analysis for Inducing Behavior Change
More files and links
Jahr/Monat:
2013

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